SOUND DESIGNER

 

Yohann was responsible for the sound design of Deus Ex GO, where he created and implemented a rich audio experience that complemented the game’s unique aesthetic and gameplay. Having previously worked as a sound designer on Deus Ex: Human Revolution, Yohann seamlessly carried over the distinctive sound design aesthetic to this new installment, adapting it for the mobile platform.  From subtle ambient sounds to interactive audio cues, Yohann’s contributions played a key role in bringing the world of Deus Ex GO to life.

A sound designer creates and integrates audio elements like effects, ambience, and cues to enhance a video game’s immersion and storytelling. They craft sounds that align with the game’s tone, ensure seamless interaction with gameplay, and balance audio for clarity. Using tools like Wwise or FMOD, they implement dynamic, responsive soundscapes that engage players and amplify the gaming experience. Their work transforms the game world, making it more vibrant, emotional, and memorable.