{"id":954,"date":"2018-09-14T14:51:00","date_gmt":"2018-09-14T18:51:00","guid":{"rendered":"http:\/\/yohannboudreault.com\/project\/\/"},"modified":"2025-05-02T16:53:58","modified_gmt":"2025-05-02T20:53:58","slug":"shadow-of-the-tomb-raider","status":"publish","type":"project","link":"https:\/\/yohannboudreault.com\/fr\/project\/shadow-of-the-tomb-raider\/","title":{"rendered":"Shadow of the Tomb Raider"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime; background_image=\u00a0\u00bbhttp:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Shadow-of-the-Tomb-Raider-banner.webp\u00a0\u00bb min_height=\u00a0\u00bb500px\u00a0\u00bb min_height_tablet=\u00a0\u00bb250px\u00a0\u00bb min_height_phone=\u00a0\u00bb200px\u00a0\u00bb min_height_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; 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_module_preset=\u00a0\u00bbdefault\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; content_fr_ca=\u00a0\u00bb<\/p>\n<h1>ENREGISTREMENT DE VOIX<\/h1>\n<p>&nbsp;<\/p>\n<div class=%22group\/conversation-turn relative flex w-full min-w-0 flex-col agent-turn%22>\n<div class=%22flex-col gap-1 md:gap-3%22>\n<div class=%22flex max-w-full flex-col flex-grow%22>\n<div data-message-author-role=%22assistant%22 data-message-id=%22e82abd9f-ed8e-48fe-92e8-3d1625be9ca6%22 dir=%22auto%22 class=%22min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words %91.text-message+&amp;%93:mt-5%22 data-message-model-slug=%22gpt-4o%22>\n<div class=%22flex w-full flex-col gap-1 empty:hidden first:pt-%913px%93%22>\n<div class=%22markdown prose w-full break-words dark:prose-invert light%22>\n<p><span>Dans le jeu Shadow of the Tomb Raider, <\/span>Yohann \u00e9tait ing\u00e9nieur du son additionnel pour les dialogues du jeu et les voix de monstres dans les studios de Montr\u00e9al, s&rsquo;assurant que chaque r\u00e9plique \u00e9tait captur\u00e9e avec la meilleure qualit\u00e9 possible.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb sticky_enabled=\u00a0\u00bb0&Prime;]<\/p>\n<h1>VOICE RECORDING<\/h1>\n<p>&nbsp;<\/p>\n<div class=\"group\/conversation-turn relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex-col gap-1 md:gap-3\">\n<div class=\"flex max-w-full flex-col flex-grow\">\n<div data-message-author-role=\"assistant\" data-message-id=\"e82abd9f-ed8e-48fe-92e8-3d1625be9ca6\" dir=\"auto\" class=\"min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words [.text-message+&amp;]:mt-5\" data-message-model-slug=\"gpt-4o\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden first:pt-[3px]\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<p><span>In Shadow of the Tomb Raider game, Yohann was an additionnal recording engineer for game dialogue and monster voices in Montreal\u2019s studio, ensuring every line was captured with the best possible quality.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb3_5&Prime; 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