{"id":871,"date":"2016-08-17T22:16:00","date_gmt":"2016-08-18T02:16:00","guid":{"rendered":"http:\/\/yohannboudreault.com\/project\/\/"},"modified":"2024-12-08T17:51:52","modified_gmt":"2024-12-08T22:51:52","slug":"deus-ex-go","status":"publish","type":"project","link":"https:\/\/yohannboudreault.com\/fr\/project\/deus-ex-go\/","title":{"rendered":"Deus Ex GO"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime; background_image=\u00a0\u00bbhttp:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Deus-Ex-Go-Banner.webp\u00a0\u00bb min_height=\u00a0\u00bb500px\u00a0\u00bb min_height_tablet=\u00a0\u00bb250px\u00a0\u00bb min_height_phone=\u00a0\u00bb200px\u00a0\u00bb min_height_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.27.4&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime; custom_padding=\u00a0\u00bb0px||0px||true|false\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_row _builder_version=\u00a0\u00bb4.27.4&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb custom_padding=\u00a0\u00bb0px||0px||true|false\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb4.27.4&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_post_nav in_same_term=\u00a0\u00bbon\u00a0\u00bb prev_text=\u00a0\u00bbNext\u00a0\u00bb next_text=\u00a0\u00bbPrevious\u00a0\u00bb _builder_version=\u00a0\u00bb4.27.4&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb custom_padding=\u00a0\u00bb0px|6px|0px|6px|true|true\u00a0\u00bb filter_opacity=\u00a0\u00bb75%\u00a0\u00bb animation_style=\u00a0\u00bbfade\u00a0\u00bb border_radii=\u00a0\u00bbon|2px|2px|2px|2px\u00a0\u00bb border_color_all=\u00a0\u00bb#E09900&Prime; global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][\/et_pb_post_nav][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime; locked=\u00a0\u00bboff\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb2_5,3_5&Prime; make_equal=\u00a0\u00bbon\u00a0\u00bb module_class=\u00a0\u00bbimage_inline\u00a0\u00bb _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb custom_padding_tablet=\u00a0\u00bb25px||||false|false\u00a0\u00bb custom_padding_phone=\u00a0\u00bb25px||||false|false\u00a0\u00bb custom_padding_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb content_fr_ca=\u00a0\u00bb<\/p>\n<h1>CONCEPTEUR SONORE<\/h1>\n<\/p>\n<p>Yohann a \u00e9t\u00e9 responsable de la conception sonore de <em>Deus Ex GO<\/em>, o\u00f9 il a cr\u00e9\u00e9 et mis en \u0153uvre une exp\u00e9rience audio riche qui compl\u00e9tait l\u2019esth\u00e9tique unique et le gameplay du jeu. Ayant d\u00e9j\u00e0 travaill\u00e9 comme designer sonore sur <em>Deus Ex: Human Revolution<\/em>, Yohann a su transposer avec fluidit\u00e9 l\u2019identit\u00e9 sonore distinctive de la s\u00e9rie dans ce nouvel opus, tout en l\u2019adaptant \u00e0 la plateforme mobile. Des ambiances subtiles aux indices audio interactifs, ses contributions ont jou\u00e9 un r\u00f4le cl\u00e9 dans la cr\u00e9ation de l\u2019univers immersif de <em>Deus Ex GO<\/em>.<\/p>\n<p>\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb]<\/p>\n<h1>SOUND DESIGNER<\/h1>\n<p>&nbsp;<\/p>\n<div class=\"group\/conversation-turn relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex-col gap-1 md:gap-3\">\n<div class=\"flex max-w-full flex-col flex-grow\">\n<div data-message-author-role=\"assistant\" data-message-id=\"e82abd9f-ed8e-48fe-92e8-3d1625be9ca6\" dir=\"auto\" class=\"min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words [.text-message+&amp;]:mt-5\" data-message-model-slug=\"gpt-4o\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden first:pt-[3px]\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<p>Yohann was responsible for the sound design of <em>Deus Ex GO<\/em>, where he created and implemented a rich audio experience that complemented the game\u2019s unique aesthetic and gameplay. Having previously worked as a sound designer on <em>Deus Ex: Human Revolution<\/em>, Yohann seamlessly carried over the distinctive sound design aesthetic to this new installment, adapting it for the mobile platform.\u00a0 From subtle ambient sounds to interactive audio cues, Yohann\u2019s contributions played a key role in bringing the world of <em>Deus Ex GO <\/em>to life.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb custom_css_main_element=\u00a0\u00bbmargin:auto\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][dica_divi_carousel item_width_auto=\u00a0\u00bbon\u00a0\u00bb item_width=\u00a0\u00bb350px\u00a0\u00bb transition_duration=\u00a0\u00bb1000&Prime; centermode=\u00a0\u00bbon\u00a0\u00bb loop=\u00a0\u00bbon\u00a0\u00bb autoplay=\u00a0\u00bbon\u00a0\u00bb autoplay_speed=\u00a0\u00bb3000&Prime; 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image=\u00a0\u00bbhttp:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/deus-ex-go-screenshot-04.webp\u00a0\u00bb image_lightbox=\u00a0\u00bbon\u00a0\u00bb _builder_version=\u00a0\u00bb4.27.3&Prime; global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][\/dica_divi_carouselitem][\/dica_divi_carousel][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime; use_background_color_gradient=\u00a0\u00bbon\u00a0\u00bb background_color_gradient_stops=\u00a0\u00bb#000000 44%|#c4a313 100%\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; make_equal=\u00a0\u00bbon\u00a0\u00bb _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_video src=\u00a0\u00bbhttps:\/\/youtube.com\/playlist?list=PLzSXGMkyRJcJTqxOtAHtHFTvR5MPYFwzE&#038;si=WpCfjeyyV3_e9ASS\u00a0\u00bb _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][\/et_pb_video][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb custom_css_main_element=\u00a0\u00bbmargin:auto\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb][et_pb_text _builder_version=\u00a0\u00bb4.27.3&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb content_fr_ca=\u00a0\u00bb<\/p>\n<p>Un concepteur sonore cr\u00e9e et int\u00e8gre des \u00e9l\u00e9ments audio tels que des effets, une ambiance et des signaux pour am\u00e9liorer l\u2019immersion et la narration d\u2019un jeu vid\u00e9o. Ils cr\u00e9ent des sons qui s\u2019alignent sur le ton du jeu, garantissent une interaction transparente avec le gameplay et \u00e9quilibrent l\u2019audio pour plus de clart\u00e9. \u00c0 l&rsquo;aide d&rsquo;outils comme Wwise ou FMOD, ils mettent en \u0153uvre des paysages sonores dynamiques et r\u00e9actifs qui engagent les joueurs et amplifient l&rsquo;exp\u00e9rience de jeu. Leur travail transforme le monde du jeu, le rendant plus dynamique, \u00e9motionnel et m\u00e9morable.<\/p>\n<p>\u00a0\u00bb global_colors_info=\u00a0\u00bb{}\u00a0\u00bb]<\/p>\n<p>A sound designer creates and integrates audio elements like effects, ambience, and cues to enhance a video game\u2019s immersion and storytelling. They craft sounds that align with the game\u2019s tone, ensure seamless interaction with gameplay, and balance audio for clarity. Using tools like Wwise or FMOD, they implement dynamic, responsive soundscapes that engage players and amplify the gaming experience. Their work transforms the game world, making it more vibrant, emotional, and memorable.<\/p>\n<div class=\"mb-2 flex gap-3 empty:hidden -ml-2\">\n<div class=\"items-center justify-start rounded-xl p-1 flex\">\n<div class=\"flex items-center\">\n<p class=\"flex items-center pb-0\">\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SOUND DESIGNER &nbsp; Yohann was responsible for the sound design of Deus Ex GO, where he created and implemented a rich audio experience that complemented the game\u2019s unique aesthetic and gameplay. Having previously worked as a sound designer on Deus Ex: Human Revolution, Yohann seamlessly carried over the distinctive sound design aesthetic to this new [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":876,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"project_category":[21],"project_tag":[],"class_list":["post-871","project","type-project","status-publish","has-post-thumbnail","hentry","project_category-video-games"],"_links":{"self":[{"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project\/871","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project"}],"about":[{"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/types\/project"}],"author":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/comments?post=871"}],"version-history":[{"count":14,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project\/871\/revisions"}],"predecessor-version":[{"id":1164,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project\/871\/revisions\/1164"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/media\/876"}],"wp:attachment":[{"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/media?parent=871"}],"wp:term":[{"taxonomy":"project_category","embeddable":true,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project_category?post=871"},{"taxonomy":"project_tag","embeddable":true,"href":"https:\/\/yohannboudreault.com\/fr\/wp-json\/wp\/v2\/project_tag?post=871"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}