{"id":900,"date":"2011-08-23T23:46:54","date_gmt":"2011-08-24T03:46:54","guid":{"rendered":"http:\/\/yohannboudreault.com\/project\/\/"},"modified":"2024-12-08T17:53:50","modified_gmt":"2024-12-08T22:53:50","slug":"deus-ex-human-revolution","status":"publish","type":"project","link":"https:\/\/yohannboudreault.com\/en\/project\/deus-ex-human-revolution\/","title":{"rendered":"Deus Ex: Human Revolution"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; background_image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Deus-Ex-Human-Revolution.webp&#8221; min_height=&#8221;500px&#8221; min_height_tablet=&#8221;250px&#8221; min_height_phone=&#8221;200px&#8221; min_height_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; custom_padding=&#8221;0px||0px||true|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px||0px||true|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_post_nav in_same_term=&#8221;on&#8221; prev_text=&#8221;Next&#8221; next_text=&#8221;Previous&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px|6px|0px|6px|true|true&#8221; filter_opacity=&#8221;75%&#8221; animation_style=&#8221;fade&#8221; border_radii=&#8221;on|2px|2px|2px|2px&#8221; border_color_all=&#8221;#E09900&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_post_nav][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_stops=&#8221;#000000 50%|rgba(233,166,2,0.85) 100%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;2_5,3_5&#8243; make_equal=&#8221;on&#8221; module_class=&#8221;image_inline&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_padding_tablet=&#8221;25px||||false|false&#8221; custom_padding_phone=&#8221;25px||||false|false&#8221; custom_padding_last_edited=&#8221;on|phone&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; content_fr_ca=&#8221;<\/p>\n<h1>CONCEPTEUR SONORE<\/h1>\n<\/p>\n<p>Yohann a travaill\u00e9 comme concepteur sonore sur Deus Ex : Human Revolution, o\u00f9 il a con\u00e7u et mis en \u0153uvre une riche exp\u00e9rience audio qui compl\u00e8te parfaitement l\u2019esth\u00e9tique distinctive et le gameplay immersif du jeu. Ses principales contributions allaient de la conception sonore des armes et d&#8217;animations de takedowns \u00e0 la troisi\u00e8me personne, \u00e0 la cr\u00e9ation de paysages sonores ambiants immersifs.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>SOUND DESIGNER<\/h1>\n<p>&nbsp;<\/p>\n<div class=\"group\/conversation-turn relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex-col gap-1 md:gap-3\">\n<div class=\"flex max-w-full flex-col flex-grow\">\n<div data-message-author-role=\"assistant\" data-message-id=\"e82abd9f-ed8e-48fe-92e8-3d1625be9ca6\" dir=\"auto\" class=\"min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words [.text-message+&amp;]:mt-5\" data-message-model-slug=\"gpt-4o\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden first:pt-[3px]\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<p>Yohann worked as a sound designer on <em>Deus Ex: Human Revolution<\/em>, where he crafted and implemented a rich audio experience that seamlessly complemented the game\u2019s distinctive aesthetic and immersive gameplay. His key contributions ranged from designing weapon sounds and third-person view takedown effects to creating immersive ambient soundscapes.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][dica_divi_carousel item_width_auto=&#8221;on&#8221; item_width=&#8221;350px&#8221; transition_duration=&#8221;1000&#8243; centermode=&#8221;on&#8221; loop=&#8221;on&#8221; autoplay=&#8221;on&#8221; autoplay_speed=&#8221;3000&#8243; item_spacing=&#8221;7&#8243; advanced_effect=&#8221;1&#8243; overlay_image=&#8221;on&#8221; overlay_color=&#8221;rgba(0,0,0,0.56)&#8221; overlay_icon_color=&#8221;#ffffff&#8221; arrow_nav_color=&#8221;#000000&#8243; arrow_bg_color=&#8221;rgba(0,0,0,0)&#8221; arrow_position=&#8221;middle-outside&#8221; use_prev_icon=&#8221;on&#8221; prev_icon=&#8221;&#x3c;||divi||400&#8243; use_next_icon=&#8221;on&#8221; next_icon=&#8221;&#x3d;||divi||400&#8243; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR01.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR02.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR03.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR04.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR05.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR06.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/DXHR13.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][\/dica_divi_carousel][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;3_5,2_5&#8243; make_equal=&#8221;on&#8221; module_class=&#8221;image_inline&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][dica_divi_carousel item_width_auto=&#8221;on&#8221; item_width=&#8221;350px&#8221; transition_duration=&#8221;1000&#8243; centermode=&#8221;on&#8221; loop=&#8221;on&#8221; autoplay=&#8221;on&#8221; autoplay_speed=&#8221;3000&#8243; item_spacing=&#8221;7&#8243; advanced_effect=&#8221;1&#8243; overlay_image=&#8221;on&#8221; overlay_color=&#8221;rgba(0,0,0,0.56)&#8221; overlay_icon_color=&#8221;#ffffff&#8221; arrow_nav_color=&#8221;#000000&#8243; arrow_bg_color=&#8221;rgba(0,0,0,0)&#8221; arrow_position=&#8221;middle-outside&#8221; use_prev_icon=&#8221;on&#8221; prev_icon=&#8221;&#x3c;||divi||400&#8243; use_next_icon=&#8221;on&#8221; next_icon=&#8221;&#x3d;||divi||400&#8243; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-12.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-13.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-10.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-11.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-09.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][dica_divi_carouselitem button_url_new_window=&#8221;1&#8243; image=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Recording-Studio-03.webp&#8221; image_lightbox=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; global_colors_info=&#8221;{}&#8221;][\/dica_divi_carouselitem][\/dica_divi_carousel][\/et_pb_column][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; content_fr_ca=&#8221;<\/p>\n<h1>ENREGISTREMENT DE VOIX<\/h1>\n<\/p>\n<p>Yohann a \u00e9t\u00e9 l&#8217;ing\u00e9nieur du son en charge de l&#8217;enregistrement des dialogues de jeu au studio d&#8217;Eidos Montr\u00e9al, garantissant que chaque r\u00e9plique soit captur\u00e9e avec une clart\u00e9 et une pr\u00e9cision exceptionnelles.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>VOICE ACTING RECORDING<\/h1>\n<p>&nbsp;<\/p>\n<div class=\"group\/conversation-turn relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex-col gap-1 md:gap-3\">\n<div class=\"flex max-w-full flex-col flex-grow\">\n<div data-message-author-role=\"assistant\" data-message-id=\"e82abd9f-ed8e-48fe-92e8-3d1625be9ca6\" dir=\"auto\" class=\"min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words [.text-message+&amp;]:mt-5\" data-message-model-slug=\"gpt-4o\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden first:pt-[3px]\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<p>Yohann was the recording engineer for game dialogue at Eidos Montreal&#8217;s studio, ensuring every line was captured with exceptional clarity and precision.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_stops=&#8221;rgba(233,166,2,0.85) 0%|#000000 50%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;2_5,3_5&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; content_fr_ca=&#8221;<\/p>\n<h1>MIXAGE ET CONCEPTION SONORE POUR LES BANDES-ANNONCES MARKETING<\/h1>\n<p>Yohann a assur\u00e9 le design sonore et le mixage des bandes-annonces du jeu, des pubs t\u00e9l\u00e9 et des vid\u00e9os promo. Son travail consistait \u00e0 cr\u00e9er des \u00e9l\u00e9ments audio dynamiques pour enrichir les visuels, s\u2019assurant que le mat\u00e9riel promotionnel transmette l\u2019essence et l\u2019excitation du jeu.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>MIXING AND SOUND DESIGN FOR MARKETING TRAILERS<\/h1>\n<div class=\"flex max-w-full flex-col flex-grow\">\n<div data-message-author-role=\"assistant\" data-message-id=\"d6317f93-7e78-4015-b5b8-4e96929b3ff2\" dir=\"auto\" class=\"min-h-8 text-message flex w-full flex-col items-end gap-2 whitespace-normal break-words [.text-message+&amp;]:mt-5\" data-message-model-slug=\"gpt-4o-mini\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden first:pt-[3px]\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"mb-2 flex gap-3 empty:hidden -ml-2\">\n<div class=\"items-center justify-start rounded-xl p-1 flex\">\n<div class=\"flex items-center\">\n<p>Yohann provided sound design and mixing for the game\u2019s trailers, TV spots, and marketing videos. His work involved creating dynamic audio elements that enhanced the visuals, ensuring the promotional material captured the essence and excitement of the game.<\/p>\n<div class=\"flex items-center pb-0\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_video src=&#8221;https:\/\/www.youtube.com\/watch?v=Q0fdMDwhVzk&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;3_5,2_5&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_video src=&#8221;https:\/\/youtu.be\/8awWSXn-LOI?si=aXOUQqlIPix4-H9M&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||0px|||&#8221; content_fr_ca=&#8221;<\/p>\n<h1>MUSIQUE SUPPL\u00c9MENTAIRE<\/h1>\n<p>Wayne Haas Dialog Gameplay Music a \u00e9t\u00e9 compos\u00e9 par Yohann Boudreault. Il s&#8217;agissait d&#8217;un morceau de musique compl\u00e9mentaire ne figurant pas sur la bande originale officielle.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>ADDITIONAL MUSIC<\/h1>\n<p><span>Wayne Haas Dialog Gameplay Music was composed by Yohann Boudreault. It was a add-on music track not featuring on the official soundtrack.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;2_5,3_5&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; content_fr_ca=&#8221;<\/p>\n<p>Aussi, ce morceau de drum&#8217;n bass cach\u00e9 dans le m\u00e9tro est une collaboration de Yohann et Simon Langlois \u00e0 la batterie.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span>Also this hidden drum&#8217;n bass track in the subway is a collaboration of Yohann And Simon Langlois on drums.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_video src=&#8221;https:\/\/youtu.be\/0ZItmm2_eGc?si=vYIVEaxPi3qDuWIu&#8221; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;3_5,2_5&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.27.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_video src=&#8221;https:\/\/www.youtube.com\/watch?v=mRvJ4tfoV4k&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.27.3&#8243; _module_preset=&#8221;default&#8221; custom_css_main_element=&#8221;margin:auto&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; content_fr_ca=&#8221;<\/p>\n<p>Yohann a cr\u00e9\u00e9 la version style 8-bits du th\u00e8me de McCann pour Human Defiance.<\/p>\n<p><strong>Deus Ex : Human Defiance<\/strong> a \u00e9t\u00e9 annonc\u00e9 pour la premi\u00e8re fois le 1 avril 2013 par Eidos Montr\u00e9al. Il s&#8217;agirait d&#8217;une suite 8-bits de Deus Ex : Human Revolution. Le projet s&#8217;est r\u00e9v\u00e9l\u00e9 plus tard \u00eatre un poisson d&#8217;avril.<\/p>\n<p>&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span>Yohann created the 8-bit style\u00a0 version of the McCann theme for Human Defiance<\/span><span><\/span><\/p>\n<p><span><i><b>Deus Ex: Human Defiance<\/b><\/i>\u00a0was first announced on 1 April 2013 by\u00a0Eidos Montr\u00e9al. It was stated to be an 8-bit sequel to\u00a0<i>Deus Ex: Human Revolution<\/i>. The project was later revealed to be an April Fools joke.\u00a0<\/span><\/p>\n<p>[\/et_pb_text][et_pb_audio audio=&#8221;http:\/\/yohannboudreault.com\/wp-content\/uploads\/2024\/11\/Icarus_8bit_WebExport_192Kbps.mp3&#8243; title=&#8221;Icarus 8bit&#8221; artist_name=&#8221;Yohann Boudreault&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_enable_color=&#8221;off&#8221; custom_padding=&#8221;5px|8px|5px|8px|true|true&#8221; border_width_all=&#8221;2px&#8221; border_color_all=&#8221;#E09900&#8243; border_color_all_image=&#8221;#E09900&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SOUND DESIGNER &nbsp; Yohann worked as a sound designer on Deus Ex: Human Revolution, where he crafted and implemented a rich audio experience that seamlessly complemented the game\u2019s distinctive aesthetic and immersive gameplay. His key contributions ranged from designing weapon sounds and third-person view takedown effects to creating immersive ambient soundscapes. <div class=\"et_pb_module dica_divi_carousel dica_divi_carousel_0\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module_inner\">\n\t\t\t\t\t<div class=\"dica-container  desktop_middle-inside tablet_middle-inside mobile_middle-inside\" data-props='{\"desktop\":\"4\",\"tablet\":\"3\",\"mobile\":\"1\",\"speed\":\"&#8221;1000&#8243;\",\"arrow\":\"off\",\"dots\":\"off\",\"autoplay\":\"off\",\"autoSpeed\":\"1000\",\"loop\":\"off\",\"item_spacing\":\"30\",\"center_mode\":\"off\",\"slider_effec\":\"default\",\"cover_rotate\":\"50\",\"pause_onhover\":\"off\",\"multislide\":\"off\",\"cfshadow\":\"on\",\"order\":\"0\",\"lazyload\":\"off\",\"lazybefore\":\"off\",\"scroller_effect\":\"off\",\"autowidth\":\"&#8221;on&#8221;\",\"item_spacing_tablet\":\"30\",\"item_spacing_phone\":\"30\",\"scroller_speed\":\"4000\",\"hashNavigation\":\"off\",\"simulatetouch\":\"off\",\"allowtouchmove\":\"off\",\"slide_row\":\"1\",\"slide_row_tablet\":\"1\",\"slide_row_phone\":\"1\",\"keyboard\":\"off\",\"mousewheel\":\"off\",\"autoplay_viewport\":\"\"}'>\n\t\t\t\t\t\t\t \t<div class=\"swiper-container\" >\n\t\t\t\t\t\t\t\t\t<div class=\"swiper-wrapper\"><\/div>\t\n\t\t\t\t\t\t\t\t<\/div>\t\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div><\/p>\n","protected":false},"author":1,"featured_media":903,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"project_category":[21],"project_tag":[],"class_list":["post-900","project","type-project","status-publish","has-post-thumbnail","hentry","project_category-video-games"],"_links":{"self":[{"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project\/900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project"}],"about":[{"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/types\/project"}],"author":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/comments?post=900"}],"version-history":[{"count":14,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project\/900\/revisions"}],"predecessor-version":[{"id":1170,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project\/900\/revisions\/1170"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/media\/903"}],"wp:attachment":[{"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/media?parent=900"}],"wp:term":[{"taxonomy":"project_category","embeddable":true,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project_category?post=900"},{"taxonomy":"project_tag","embeddable":true,"href":"https:\/\/yohannboudreault.com\/en\/wp-json\/wp\/v2\/project_tag?post=900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}